How Eve Players Pulled Off the Biggest Betrayal in Its History

  • I must be completely out of touch, because I could not make heads or tails of nearly any word in this article. In fact, I'm so out of touch, I couldn't tell if I was reading a real news item or a piece of short fiction. Damn there some areas of the tech scene that are as foreign to me as, say, hitching a tent along the Antarctic coast.

  • I don't play EVE because there are already enough demands on my time, but damned if this commercial (entirely done with voice comms) hasn't come close to pushing me over the edge:

    https://www.youtube.com/watch?v=AdfFnTt2UT0

  • It's nice to see treachery is alive and well in EVE.

    I started playing EVE just prior to the Trinity expansion release in 2008, and played up until 2013. During that time I was fortunate to watch the game evolve in so many fantastic ways (walking in stations aside). I owe an unbelievable amount of fond memories to the game, most of which involved treachery (albiet on a somewhat smaller scale).

    That said, many of the changes in recent years have left a bad taste in my mouth. For example: Aurum, an in-game currency used to purchase items from the "New Eden Store", such as ship skins and clothing. Radical changes to character progression in the form of skill injectors. Radical changes to the PLEX system, as well as F2P. Innumerable changes to core game mechanics.

    Not all of these changes are necessarily bad, but they do tend to foster almost a weird sense of alienation among long-time players, especially inactives. Nobody I know really plays anymore, and it's not because they lack the time. There's this mutual feeling that the game kind of lost its way some years back, and that the golden age is over. That its soul is gone, or at least waning.

    I don't know how true that sentiment is, but it certainly feels that way. Of course, it's always possible we're just a bunch of really biased bittervets.

    It is true that CCP has had an incredible amount of missteps in the past (walking in stations, Dust 514, vampire game), and that they've inevitably had a lot of turnover in their core talent. Despite all that, EVE is still alive, which in and of itself is impressive.

    From a technology and art standpoint, the game is arguably better than ever right now. I just can't shake the feeling that it's stuck in an evolutionary treadmill of sorts, where things are changed just for the sake of change, and not pursuant to a strong overarching ideal or vision that was present in the earlier days of CCP.

    On the bright side, at least Star Citizen has no hope of killing EVE. Things such as lifetime insurance are wholly antithetical to the ideal that EVE represents. Namely: you don't get an adrenaline rush flying something expensive if you know there's zero risk involved.

    Elite: Dangerous (in my opinion) had the opportunity to kill both games, and failed only due to its unfortunate choice of core gameplay mechanics and P2P networking model. Four years ago it had the most advanced UI/UX of any game in existence, and arguably it still does today. Incredible artistic and technical production values unfortunately can't save a game if it has no soul.

  • If I had a life to spare, I'd play EVE... I'd love to watch some kind of weekly news round up, is there anything like that?

  • Eve is an excellent example of a game with mostly user-supplied content in a loose framework. The game supplies a physics engine and basic rules for game components, but beyond that it is an open world.

    This is both a strength and a weakness: the game itself isn't that interesting or challenging without interacting with other people. But you can't really see all the game's content because so much territory is controlled by hostile teams. So unless you have nerves of steel and great skills to fly stealthed, you'll probably never see Russian-controlled Drone Regions, for example.

    It would be cool to have a second shard of this universe in "care bear" mode that didn't allow player-vs-player (PVP) so that people could appreciate all the content that CCP created. It might also create pressure on CCP to create more interesting non-player-dependent mechanics and content in the game.

  • I've never played EVE but have read a bit here and there about it, and while I have no interest in playing, the epic stories that come out of it fascinate me. Is there a good place to go to find more?

  • This event was discussed yesterday though the article focused on a completely different aspect of the story, with much less detail:

    Eve Online alliance leader banned after threatening to cut off betrayer's hands | https://news.ycombinator.com/item?id=15232168

    > thg: Classic gigX.. Not the first time he's got a "permanent" ban for making real life threats.

    > xiaodown's personal account: I was sitting on coms when this all went down https://news.ycombinator.com/item?id=15232910

    > xiaodown: He ... has a history. Plus, I mean, trying to get out-of-game details like address/name is a big no-no in Eve

  • It seems to me that the game turned out to be most famous Icelandic export product by far. That's pretty cute.

  • For current and past Eve players: How does Eve compare to the glory days of Ultima Online (1997-1998)? I've always wanted to try another MMO with the same level of freedom and consequence as early UO. Is Eve worth a try or are they just too different to compare?

  • maybe the top 1%is having meta fun, but from what I seen the rest might as well be playing Excell spreadsheets

  • This article is more immersive listening to the latest EVE track posted on Soundcloud:

    https://soundcloud.com/ccpgames/eve-online-redesigned-stars

  • I hope that someone who knows "gigx" in real life checks in on him. It is safe to assume that he spent a significant amount of time playing Eve to reach the level that he did. Yes, he got drunk on power and it pissed people off. I would bet that if a neurologist were monitoring his brain activity before the coup and during the coup it would be very similar to a person going through a really bad breakup, a very disturbing event or going cold turkey on a bad addiction. Hopefully what happened in Eve doesn't spill over into gigx's personal life for the worse.

  • I every time I heard about EvE the image of it being "a mass of bickering old couples locked inside a large room with alliances forming and dissolving constantly" strengthens.

  • Is it too late to start playing EVE? Every time I hear about these great events it seems like it's the last and the game is over now.

  • The way I see it, they abused their position in the CSM for in game advantages. When one random player betrays another, that's fine. This wouldn't have happened if they weren't on the CSM though, which is something out of game. They should be permanently banned from both the game and their CSM positions instead of being made heroes.

  • Goonswarm strikes again!

    RIP: vilerat. Hope you're somewhere laughing your ass off about this knowing that your legacy lives on.

  • Okay, when is there going to be an in depth documentary series about EVE, I mean Ken Burns Style but maybe a couple of season because so much has gone in this space. Constantly every year I read or hear about some EPIC Battle/Betrayal going on in this little realm of the gaming world.

  • I've read a lot about betrayals in Eve, how much ISK are stolen and lost here or there, and tales of revenge.

    Does anybody actually have fun in this game? Like, simple this-is-a-fun-game-and-I-am-having-fun-at-the-moment fun?

  • American ambassador assasinated in Libya, Sean Smith was also a high ranking officer at Goonfleet corp and was playing it for 6 years! A game that is able to attract these profiles is doing something very right.

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  • i feel like the only thing i hear about with respect to eve is 'betrayals' and 'theft'. is there anything else to the game? is there anything else to do besides steal?

  • This isn't the biggest by any stretch of the imagination.

  • Sounds like anyone who plays this game needs to get a life.

  • What?

  • It is not the biggest.

  • Can we get a TL;DR?

    (I read the article and the relationships between the parties vs events vs timeline is still confusing)

  • I really like these Eve stories that show off the worse of humanity! They portray a reality where there are relatively few consequences for the human, so huge risks might be undertaken. If you die, your avatar has simply died. OK, you might have invested literally months-years into forming it, but still it's not the physical unique you.

    You can always create a new sock puppet to rule the world.

  • I wonder if multi-sig contracts (not necessarily through blockchain) would preclude such incidents in the future. Concentrating so much power to a single person, inevitably makes for such "Little Finger" plays with devastating effects for everyone involved.

    I am watching the video of it all now here: https://www.youtube.com/watch?v=FOdXie85VX8