A Statistical Analysis of Nerf Blasters and Darts
Oh man! Who would have known my undergraduate capstone project would be so relevant?
To improve accuracy of Nerf Blasters, we realized that barrel rifling had little effect. So we took a different approach.
Prototype: http://zpr.io/PphB.png
High-speed footage of added rotation: http://www.youtube.com/watch?v=87Y0A6IMJM8&list=SP0FF1657C0B...
(all videos: http://www.youtube.com/playlist?list=PL0FF1657C0B08FAB8)
PPT report: http://mikeknoop.com/upload/MAE4980CapstonePresentation.pptx
Major problem is fishtailing. Adding too much rotation and the darts just aren't rigid enough to hold a solid spiral.
In the end, adding 4 degrees per flywheel off the horizontal gave the best rotation vs. consistency (the darts held about 1500-1800RPM). There are already Nerf Blasters in production that use flywheels, so it's not hard to imagine introducing a small tilt.
We didn't do hardly the statistical analysis from OP but our numbers:
Distance +4.6 ft. (14%)
Accuracy Standard Deviation -2.3 ft. (40%)
This is actually pretty interesting to me. There is actually a community around amateur Nerf.
One thing that Nerf offers over paintball, and Airsoft is that it's playable in an urban area, without much planning, and coordination with local authorities. I think there are a lot of us in this community that would be very open to making this field (real life gaming / ARGs) more mature, with better equipment.
Why is the author reinventing the way links work? The *'s are far too small and it makes the article itself look ridiculous.
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iPython? How did he manage to get that seamlessly on his blog? It's awesome that you can get really professional scientific looks for random cool stuff.