Microsoft kills project Spark
For anyone else: it was a game creation toolkit http://welcome.projectspark.com
Go watch the first video - imagine UE4 or Unity but way easier. Everything from world building to AI. Would have been really cool for teenagers to make stuff with, as you can get good results really quickly. You don't even need a PC or a keyboard.
should re-use the domain as Projects Park , a graveyard for some nice ideas, they could put their wi-fi mesh research in there too :(
And it's not open sourced, because they don't want to cannibalize their next idea.
But it's not open sourced, so no one wants to take a risk on getting frozen out of their next failed idea.
They were demo'ing this at E3 in 2013. Launched 2014.
Total project public life: about 2 years.
Oof. I feel bad for anyone whom invested heavily in that one.
I'm more disappointed that by killing it, they've fully killed the one chance Conker had of getting a decent new game after Conker's Bad Fur Day on the Nintendo 64. Okay, they technically killed that late last year when Conker's Big Reunion was cancelled, but still. No more Project Spark = not even a chance of development resuming on it. It also means the fan project to recreate Pocket Tales in 3D in Project Spark looks to be dead too.
No, Young Conker is not a good alternative. As the thousands of dislikes and hugely negative coverage proves.
But yeah, it's a shame. Looked like a good engine for making games and game worlds, and possibly a good way for companies to bring back retro characters and franchises as part of episodic campaigns.
My kids tried really hard to play it - it was super complicated and worst of all - way too slow! Otherwise, they kinda liked it.
Too bad. Maybe these types of projects need to contain a full great game along with the builder portion so more copies will get out there.
Damn, I was hoping to try it at some point.
I was wondering about this ever since MS bought Mojang, really.
Yet another case that makes me wish consoles had no Internet connectivity.
Will be met and welcomed by XNA in the afterlife :)
Shame. Maybe they will open source it so it can be ported to a less obscure platform.