Ask HN: How to stop building apps/solutions without knowing my audience?

I think many of us went through it.

Sometimes, we think like:

genius idea, I do not need any validation. I'll just make it and everyone will like it

99% of cases it passes through unmentioned. Not because it is bad. Mostly because you did not make enough effort to promote it to your audience.

  • The usual problems are: 1) You don't know your audience; 2) You know your audience but you can't reach it.

    Note that you can't properly validate ideas with the audience; you have to validate a solution around your idea. It's super hard to get the set of features and UX right even when you have the 'right' value proposition.

    I believe we could mitigate both problems with more dedicated forums to discuss ideas in a structured way (a kind of flea market for ideas).

    That was my intention when I started a while ago: https://github.com/marcelosousa/million-dollar-ideas.

  • It can help if you are part of the audience. For example if you are building an app to solve a problem you are facing.

    I think marketing is the biggest factor. For example, I built an app that uses a reverse BAC formula to calculate the amount of alcohol for a party. I thought I should market it to college students (just put up posters on a campus). I didn't have much success, probably because of the bland UI or that college kids are more laid back about planning.

    Someone suggested I market it to event planners or caterers for doing weddings, etc. I think this would be more successful since they need a calculator more than a cool UI. I don't want to pay for promoting it though.

  • I have always found it best to obtain FEEDBACK regularly from the intended client(s). Particularly recommend observing (and recording) your client(s) attempting to `interface' directly with your work as it progresses to eventual reality.

  • Just make draft versions without much effort involved to test the waters.

    Nobody actually know what they really want before they see it.