Plasticity – CAD for Artists
I'm really not sure who this is for.
> Plasticity is the ultimate tool for creative professionals in the video game industry, product design, and beyond. Say goodbye to clunky CAD workflows designed for manufacturability.
Creatives are already NOT using "clunky CAD workflows designed for manufacturability". They're using Maya and Blender and Cinema 4D and 3DS Max, none of those are aimed at assets that are meant to be manufactured.
This product is like someone thought CGI artists were using Catia or Solidworks and made something better from that perspective.
And from the other perspective "product design" well the manufacturing stuff for physical product design is actually super important.
Who is your ideal customer and what are they trying to do, how does your product help them?
As a hobby artist, for 3D modeling, besides the usual tools like C4D/Modo, I used to use Zbrush for almost anything, organic or hard surface modeling, combined with a wacom tablet. But I like the no subscription model, and always welcome a new program in the field!