Computational Modelling of Terrains
In my work (robotic space missions) the need to create synthetic terrain often comes up, e.g of moons you might want to land on or drive on. Best info on that seems to come from the game development community. I was hoping it might be covered here... there's some relevant info, but generating a landscape from scratch using terrain primitives etc. isn't. Someone should write that book...
This looks very interesting.
For the curious this is about modeling existing terrain, not about generating synthetic terrain. That said once you have some synthetic terrain, this work may help get some interesting insight into it, notably the runoff models.
What a beautiful book cover. The chapters remind me of several algorithms available on SAGA GIS to handle digital elevation models, like lake filling and finding flow direction. Kudos to the authors, this is a nice resource to learn more about the topic.
Beautiful cover. I have dabbled with terrain generation with C++ and OpenGL and I would like to learn more about GIS and modelling. The PDF kills my computer when I open it on Chrome, though.
this is wonderful
terrain modeling is a surprisingly difficult and multifaceted problem, and i had been looking for something like this book