WebGL water simulation with raytracing and caustics
Looks awesome. The OpenGL ES 3.0 standard should be announced this summer. WebGL will be upgraded to that, right? (It's now using OpenGL ES 2.0).
Looks awesome. The OpenGL ES 3.0 standard should be announced this summer. WebGL will be upgraded to that, right? (It's now using OpenGL ES 2.0).