Unity 4 is here

  • disclaimer: I spent the last three years making Unity.

    You can share code between projects by having seperate visualstudio projects that create a managed library. just put the managed library into your assetsfolder. it live reloads as smoothly as when you edit just one script.

    While I'll be the first to admit that we have some things that you can consider basic that don't work as well as they could yet, the perspective from inside the development team is that we have an enormous focus on improving what we have, and do not do "jump on new feature, and quickly move on and forget about it".

    @reitzensteinm, We would love to fix your crash! If it happens in Unity4 as well, it would be great if you could file a bug, or give us some way to reproduce the problem. While we think using our serialization system makes a lot of sense for most games, we will always support people wanting to do things in their own way, and serializing your data with json should not be a problem. obviously, you crash and there is a problem, so we'd love to get our hands on that and fix it!

    Bye, Lucas Meijer

  • Lots of impressive headline features. DirectX 11, detailed animation system, Linux support.

    The trouble is, these come at the expense of the basics. Not so impressive is that the only supported method for sharing code between projects is copy and paste.

    The engine is six years old. I'm not kidding.

    Unfortunately, frustrations like that are common. I adopted Unity expecting to be there for the next few years at least; however my experience has been lukewarm.

    It's a shame, because it could be a fantastic engine if they'd concentrate on polishing what they've got. But I don't get the impression that's the roadmap.

    http://forum.unity3d.com/threads/148393-Unity-4-removes-supp...

  • I am an ex Web developer who got into game programming with Unity over the last 3 years. Its been amazing, i have learned a ton by using C# and actually needing to apply Math knowledge to a real world project. Unity is awesome but also has some issues, but as i havent really worked with the other big engines, i guess these have similar issues.

    * Version control is a pain. We used Git (with Github) all the time but unitys meta files like to screw things up from time to time. Unity also uses alot of binary files (eg. prefabs) that could easily be replaced by some kind of JSON based format, making version control much easier

    * its not cheap. If you want to use their killer multi platform features you will need licences for all platforms per seat, which adds up to quite a lot if you have several developers. When they release a new major version once a year, you will need to upgrade all your licenses (granted for a reduced price). Its a nice customer lock-in...

    * its not very stable. At least under Windows it crashes alot on big projects

  • Ever since unbuntu ruined their desktop with the same brand name, I flinch a little everytime I hear the word

  • Looks like fun. I've heard game development (for an employer) is quite the sweatshop though. What are the employment prospects and expected salary for someone proficient in this software?

    Also, wondering if there any competitive open source game engines to aide in learning.

  • Anyone know if Unity has any plans to support WebGL?

  • Does anyone know if they updated their default GUI elements (they were pretty rudimental in v3), so you don't need to use custom GUI elements?

  • I just ran a 32-bit build of "Angry Bots" for Linux on my Windows machine. It ran flawlessly on Linux machine (Ubuntu 12.04 LTS).

  • I love the scroll effect on the header of this website, gives it a depth perspective. Very cool stuff...off topic I know, just wanted to mention it =P

  • Anyone knows how much the upgrade costs? Can't find it without login which I don't posses at the moment.

  • I would be curious to see how Ouya will fit in there, yes Android is supported, but at what point will Ouya be supported or not by Unity 4?

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  • No OpenGL support at all? Isn't Unity used for mobile games, too?

  • ...and oh, how we wish it wasn't.