Ask HN: What do you think of my game trailer?
Okay, I'll get picky (because we know that nothing is easier than criticize somebody else's work, specially when they actually have something to show and you don't):
* In some frames, the numbers are slightly off the screen. I don't know why, but that gives me the impression of a half-assed work, like a camera out of focus. Same for the Game Over screen.
* Speaking of the Game Over, I didn't notice at first why the user lost. I thought it was just a game about speed. Of course, the player knows what happened, but the casual viewer doesn't. You might want to emphasize that.
* You can probably shave a couple seconds off the video. The concept is clear enough after around the 10th game, so the next 6 tend to feel repetitive.
And onto general improvement suggestions, take a look at this talk[1] and play a bit with their demo about how to give your game a bit more of a "personality".
[1] http://indiegames.com/2012/05/juice_it_or_lose_it_-_a_talk_b...