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laurentlb
joined 12/22/2014, 3:09 PM has 1,088 karma
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Designing a video game for language learners
by
laurentlb
on 10/18/2025, 11:34 PM with
0
comments
HiTex: A spam factory for AI-generated books
by
laurentlb
on 9/10/2025, 9:05 PM with
0
comments
Couchers is officially out of beta
by
laurentlb
on 7/2/2025, 6:05 PM with
126
comments
15 Years of Shader Minification
by
laurentlb
on 5/10/2025, 7:51 AM with
25
comments
Starlark Programming Language
by
laurentlb
on 12/8/2024, 5:05 PM with
121
comments
A practical introduction to the Starlark language
by
laurentlb
on 12/8/2024, 1:35 AM with
0
comments
A Viral Google Doc Experiment During Google Layoffs
by
laurentlb
on 11/16/2024, 4:17 PM with
0
comments
Evolving a Codebase at Google Scale
by
laurentlb
on 9/21/2024, 11:00 AM with
0
comments
Building LingoStories: An Experimental Project for Language Learners
by
laurentlb
on 9/2/2024, 10:45 PM with
0
comments
My Adventures with Narrative Engines
by
laurentlb
on 7/21/2024, 10:10 PM with
0
comments
Reformatting 100k Files at Google in 2011
by
laurentlb
on 6/15/2024, 10:46 PM with
156
comments
by
laurentlb
on 4/30/2024, 11:52 AM with
comments
We made an animated movie in 8kB
by
laurentlb
on 1/24/2024, 6:46 PM with
148
comments
64k Scene: A curated list of demos in 64kB
by
laurentlb
on 1/7/2024, 1:49 PM with
0
comments
An Overview of the Starlark Language
by
laurentlb
on 1/3/2024, 10:14 PM with
0
comments
by
laurentlb
on 6/8/2023, 3:37 PM with
comments
Procedural 3D mesh generation in a 64kB intro
by
laurentlb
on 3/21/2023, 10:48 PM with
0
comments
The Rust Starlark Library
by
laurentlb
on 4/8/2021, 3:21 PM with
0
comments
Welcome Android Open Source Project (AOSP) to the Bazel Ecosystem
by
laurentlb
on 11/12/2020, 6:09 PM with
0
comments
Android Platform Migrating to Bazel
by
laurentlb
on 11/12/2020, 5:39 PM with
0
comments
Twitter will migrate to Bazel and stop developing Pants
by
laurentlb
on 4/28/2020, 9:02 PM with
1
comments
A new e-sport: live coding competitions
by
laurentlb
on 4/26/2020, 4:58 PM with
0
comments
Modernizing our Android build system: Part I, the planning
by
laurentlb
on 10/30/2019, 9:01 PM with
0
comments
Our first Stadia studio is coming to Montréal
by
laurentlb
on 10/24/2019, 6:15 PM with
0
comments
Bazel Stability and Semantic Versioning
by
laurentlb
on 6/6/2019, 11:26 AM with
0
comments
Easily Migrate Your JVM Code from Maven to Bazel – Exodus
by
laurentlb
on 5/29/2019, 5:50 PM with
1
comments
Speedy Scala Builds with Bazel at Databricks
by
laurentlb
on 5/18/2019, 8:44 PM with
0
comments
Faster remote builds in Bazel 0.25
by
laurentlb
on 5/8/2019, 2:39 PM with
0
comments
Bazel 0.23 Release
by
laurentlb
on 2/26/2019, 9:35 PM with
0
comments
Bazel 0.21
by
laurentlb
on 12/19/2018, 4:29 PM with
0
comments
Bazel – a multi-language build system
by
laurentlb
on 12/5/2018, 4:19 PM with
0
comments
Experimenting with Google Cloud Build and Bazel
by
laurentlb
on 11/9/2018, 9:22 PM with
0
comments
A Starlark interpreter in Rust
by
laurentlb
on 9/27/2018, 9:15 PM with
0
comments
Bazel 0.17
by
laurentlb
on 9/14/2018, 4:45 PM with
0
comments
Build system insights
by
laurentlb
on 9/4/2018, 4:18 PM with
0
comments
Starlark configuration language
by
laurentlb
on 8/17/2018, 6:45 PM with
0
comments
Bazel 0.15
by
laurentlb
on 6/26/2018, 3:01 PM with
0
comments
Bazel 0.14
by
laurentlb
on 6/1/2018, 3:33 PM with
0
comments
How much Americans spend on Uber and Lyft in 32 major cities
by
laurentlb
on 5/13/2018, 8:34 PM with
0
comments
Bazel 0.13
by
laurentlb
on 5/3/2018, 12:19 AM with
0
comments
Bazel 0.12
by
laurentlb
on 4/11/2018, 4:46 PM with
0
comments
Bazel: A high-level build tool for your polyglot codebase
by
laurentlb
on 3/26/2018, 11:04 PM with
0
comments
64k intro: A dive into the making of Immersion
by
laurentlb
on 3/18/2018, 11:41 PM with
0
comments
Bazel 0.10
by
laurentlb
on 2/6/2018, 4:12 PM with
0
comments
Real-time animation in 64kB: H – Immersion, by Ctrl-Alt-Test
by
laurentlb
on 1/5/2018, 4:41 PM with
0
comments
Bazel on Windows is no longer experimental
by
laurentlb
on 10/24/2017, 1:52 PM with
0
comments
Titus Winters “C++ as a ”Live at Head“ Language” (CppCon 2017)
by
laurentlb
on 9/29/2017, 11:36 AM with
0
comments
How can demoscene productions be so small?
by
laurentlb
on 8/24/2017, 1:26 PM with
0
comments
The NoFail programming language
by
laurentlb
on 7/12/2017, 11:39 AM with
2
comments
Building a Build System: Bazel Reaches Beta
by
laurentlb
on 9/9/2015, 5:27 PM with
16
comments
Metaphone 3 port to C#
by
laurentlb
on 12/22/2014, 3:13 PM with
0
comments