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ux
joined 3/20/2012, 11:39 PM has 1,919 karma
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A series of tricks and techniques I learned doing tiny GLSL demos
by
ux
on 12/7/2025, 5:50 PM with
0
comments
Text rendering and effects using GPU-computed distances
by
ux
on 11/1/2025, 5:22 PM with
0
comments
Fast calculation of the distance to cubic Bezier curves on the GPU
by
ux
on 10/18/2025, 9:25 AM with
33
comments
Code golfing a tiny demo using maths and a pinch of insanity
by
ux
on 9/29/2025, 1:34 PM with
22
comments
Perfecting anti-aliasing on signed distance functions
by
ux
on 7/26/2025, 2:36 PM with
0
comments
The current technology is not ready for proper blending
by
ux
on 7/18/2025, 8:15 PM with
0
comments
Sharing everything I could understand about gradient noise
by
ux
on 6/6/2025, 2:53 PM with
8
comments
Fixing the iterative damping interpolation in video games
by
ux
on 5/18/2024, 12:24 PM with
53
comments
Nope Forge Release 2024.0
by
ux
on 2/2/2024, 9:56 PM with
0
comments
Nope Foundry Release 2023.4
by
ux
on 9/28/2023, 10:11 PM with
0
comments
Show HN: Nope Foundry, a FOSS framework for motion design, 2D compos and VFX
by
ux
on 9/1/2023, 10:06 PM with
2
comments
Hacking window titles to help OBS
by
ux
on 6/6/2023, 9:29 AM with
0
comments
Improving color quantization heuristics
by
ux
on 12/31/2022, 12:05 PM with
2
comments
Porting OkLab colorspace to integer arithmetic
by
ux
on 12/11/2022, 10:13 PM with
0
comments
by
ux
on 12/11/2022, 10:02 PM with
comments
GCC undefined behaviors are getting wild
by
ux
on 11/27/2022, 10:18 PM with
3
comments
Figuring out round, floor and ceil with integer division
by
ux
on 11/25/2022, 8:31 AM with
27
comments
Investigating why Steam started picking a random font
by
ux
on 11/18/2022, 10:20 PM with
0
comments
Exploring intricate execution mysteries by reversing a crackme
by
ux
on 10/27/2022, 10:05 AM with
0
comments
Deconstructing Bézier Curves
by
ux
on 8/16/2022, 6:33 AM with
35
comments
Invert a function using Newton iterations
by
ux
on 8/11/2022, 7:14 AM with
0
comments
by
ux
on 8/11/2022, 7:11 AM with
comments
From Roots to Polynomials
by
ux
on 8/7/2022, 10:00 PM with
0
comments
Saving a restic backup the hard way
by
ux
on 9/6/2021, 9:42 PM with
2
comments
The most useful math formulas
by
ux
on 6/9/2021, 4:58 PM with
0
comments
OpenRA Release 20210321 (and new website)
by
ux
on 3/21/2021, 8:00 PM with
10
comments
Building a Competitive Ladder for OpenRA
by
ux
on 12/25/2020, 3:29 PM with
0
comments
Finding Specific Multimedia Samples
by
ux
on 8/13/2020, 9:45 AM with
0
comments
Story of Debugging a Crash in MPD
by
ux
on 8/12/2020, 1:59 PM with
0
comments
Make the Game Easy
by
ux
on 4/29/2020, 8:24 PM with
0
comments
OpenRA Release 20191117
by
ux
on 11/19/2019, 6:33 AM with
0
comments
OpenRA Patch Spotlight: Release 20191117
by
ux
on 11/19/2019, 6:14 AM with
0
comments
Self editing a (French) novel with free and open source software
by
ux
on 10/25/2017, 5:57 PM with
0
comments
Show HN: Generated 3D printable cases for development boards with ShimonBox
by
ux
on 10/17/2017, 4:48 PM with
0
comments
Making development board cases with ShimonBox
by
ux
on 10/17/2017, 3:51 PM with
0
comments
Optimising and Modernising FFmpeg’s IDCT – Part 1
by
ux
on 6/28/2017, 12:22 PM with
0
comments
Understanding selective coloring in Adobe Photoshop
by
ux
on 1/7/2017, 1:18 PM with
1
comments
The world’s best VP9 encoder: Eve
by
ux
on 5/2/2016, 1:25 PM with
13
comments
A message from the FFmpeg project
by
ux
on 8/1/2015, 11:39 PM with
1
comments
What's new in Poezio 0.9
by
ux
on 8/1/2015, 4:49 PM with
0
comments
FFmpeg's future and resigning as leader
by
ux
on 7/31/2015, 2:05 PM with
144
comments
High quality GIF with FFmpeg
by
ux
on 3/16/2015, 5:27 PM with
124
comments
FFmpeg 2.6 Release Notes
by
ux
on 3/7/2015, 9:10 AM with
2
comments
Templating in C
by
ux
on 2/28/2015, 3:18 PM with
53
comments
Butchering HQX pixel art scaling filters
by
ux
on 6/21/2014, 6:30 PM with
11
comments
The world’s fastest VP9 decoder: ffvp9
by
ux
on 2/22/2014, 9:25 PM with
12
comments
Kanji 3D Mapping fun hack
by
ux
on 5/14/2013, 3:41 PM with
0
comments
Learning Japanese the nerd way
by
ux
on 2/24/2013, 3:53 PM with
0
comments
The music classifying nightmare
by
ux
on 9/8/2012, 8:54 PM with
75
comments
The FFmpeg/Libav situation
by
ux
on 6/30/2012, 11:56 PM with
51
comments
GameBoy crackme based on Pokémon universe
by
ux
on 3/24/2012, 9:56 AM with
0
comments
Fun reverse of a Dune game
by
ux
on 3/24/2012, 9:41 AM with
0
comments